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A strong welcome to our two new devs
Spook and Encablossa.

Spook is working in the programming and development department.

While Enca is working in the storyline and plot accuracy department.

Hey everyone,
I feel I haven’t updated this blog in forever so heres whats cracking:
A)I’m working on the stages for the game, which will take a fairly long time considering how many I have to make.
B)I’m working on the character roster for the game, and developing character profiles and such for voice acting and such
C)I’m working on the game dynamics some more(It cant be stressed enough how important these are.)
D)I’m in the process of getting some good CG people to work on the artwork for this game, (Banner, Loading Screen Ect)
E)I’m working on playing over the first two game, as well as borrowing a DS to play the third game, ripping sprites and stages to transfer to the game.
F)I’m trying to gather together a sound team to remix all of the music for the stages in the game.
G)I’m making the sound FX which should be finished faster than usual.
H)I’m working on this site’s layout as well as the new pages which will be posted up in a bit.

Thanks,
Sakoshi

The Djinn System

Hey Adepts!

I know I haven’t posted in a while. But here is a little breakdown on what I’ve been working on game dynamics and things for this week, and now, I present to you, an exclusive sneak peak of how the Djinn system will work:

THE DJINN SYSTEM ♦

This contains mockup picttures: (No graphics in mockups will be used in game)

The Djinn System operates in the way that combos cards operate in Kingdom Hearts’ Card Based games combined with the assist trophy concept from Super Smash Bro’s Brawl, if you do not know these games or otherwise you’ll pretty much pick up from this post.

(that concept is a WIP, due to the fact that hitting it may be a more effective method)

All of the types of Djinn will be available, and unlike assist trophies in Brawl, they’ll be stack-able.
These Djinn have two uses…they can be summoned on their own…

or accumulate to form powerful combination summons, with multiple djinn.


In this particular situation the person can summon Zagan.
————————————————————————————————————————————————————————–
Stay tuned for the next sneak peek, in which I’ll show you guys some of the graphical art we’ve got going on.

Peace.

QuickUpdate

Hey Adepts!
I am pleased (not really) to announce that we have no new members or additions to our team, and will not for a while, buuut, there’s a bright(-ish) side to this. It means I can work on all of the technical thing before I get shut down by anyone else. So for being a nice faithful blog, I’m going to give you a sneak peak listing of some of the features I’m working on:
•Party Battling
•Djinn System (with summons)
•Zombies
•Online Play
•Smash Mode

I’ll expand on these as time progresses, but in the mean while, you should definitely promote our site on forums, fanpages, etc. Who know’s, it may even be you who lets us find our next team member.

Quick Update: Sign Up

SIGN UP FOR THE FORUMS HERE 🙂
It’s fully finished, and ready to talk on http://gsbr.bbflash.net/

New Forum In The Works

Wassup Adepts!

I have to finish this forum tomorrow, but once I do I’ll have some special stuff for you guys, to wet your appetites. (that doesn’t sound creepy does it?)

Anyway the link is http://gsbr.bbflash.net/.

Sign up tomorrow.

Peace.

Team for Golden Sun Battle will be needed as follows:

Info:

  • Lore
  • Story Accuracy
  • Documentation
  • Public Relations

Rendering:

  • Game Dynamics
  • Programming

Arts:

Additional Art Team-

  • Cut-scenes
  • Portrait Drawers
  • Miscellaneous

Pixel Art Team-

  • Backgrounds
  • Characters
  • Miscellaneous

Sounds

  • Music Remixers
  • SFX Creators
  • Voice Actors

The Beginning

There is quite a bit of work to do from this point, our progress bar is at like 0 right now so it’s planned but not started.